In FFXIV , Level 3 Limit Breaks, frequently referred to as Limit Break 3 or LB3, are on an entirely different stage — breathtaking now not handiest on the subject of visuals but in addition in efficiency, in comparison to their Level 1 and a couple of opposite numbers. Though Limit Break utilization is fully dependent on the come across and your social gathering, we’re right here to provide you with a concept of while you must be the usage of that LB3, while you must hang onto it, and while you must let anyone else use it as a substitute.
Related: All task changes in Final Fantasy XIV Patch 6.21 replied
Level 3 Limit Breaks in Final Fantasy XIV defined
Because every archetype is a bit of other, we’ll spoil every of them down, beginning with the ever-popular Healer archetype.
Healer Limit Break
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Healer Limit Breaks are probably the most frequently used Limit Breaks, each usually high-end content material. Limit Break 3 now not handiest heals all within-sight social gathering participants to 100% HP and MP, nevertheless it additionally raises all fallen social gathering participants with 100% HP and MP and grants them a couple of seconds of transcendence like an ordinary Raise. Revived avid gamers may even now not get the standard Weakness or Brink of Death standing carried out to them except they already had it ahead of they died.
Many events use them to push via what would possibly appear to be an unsalvageable pull, and even to cheese mechanics that require a large number of therapeutic assets (eg. Life’s Agonies within the Savage model of Asphodelos: The Third Circle). For instance, in case you handiest have one healer alive and there are 3 or extra different social gathering participants useless, it’s merely less expensive to make use of the Healer LB3 as a substitute for elevating them one after the other. Similarly, if a mechanic that calls for the entire social gathering is arising, simply use that LB3. One factor to remember is that social gathering participants will lift at the spot they died — so in case your social gathering member died in a demising wall, you’ll want to have a Swift cast able.
Tank Limit Break
Tank Limit Break 3 is an impressive party-wide 80% injury relief, lasting for 8 seconds. It is typically utilized in encounters when particular mechanics require it. An instance of this will be the Seat of Sacrifice trial, which calls for tanks to make use of LB3 at a selected level within the come across, and failing to take action will result instant wipe.
However, Tank Limit Break 3 does now and again see some non-mechanic use usually content material. Let’s say the healers are useless and you wish to have to give protection to your squishy Red Mage or Summoner as they grab lift the healers, pop the Limit Break and allow them to do their factor. Or in case you’re about to take huge injury because of a failed mechanic that may kill every social gathering member aside from a tank, slap that button and stay pushing ahead.
Melee DPS Limit Break
The Melee DPS Limit Break 3 offers huge, single-target injury to an enemy, and has the absolute best single-target injury efficiency of the entire DPS Limit Breaks. It is steadily used as the general push to complete off and come-across, dealing 3.5x the wear of Braver, the extent 1 model of the Melee DPS Limit Break.
As a result, Melee DPS will steadily use be the only usage of the Limit Break 3. It is extremely helpful to attend till the boss or enemy reaches the previous couple of percentages of its HP ahead of the usage of it, simply in case one thing suddenly occurs and the Tanks/Healers want to use the LB3 as a substitute.
Caster/Magical Ranged DPS Limit Break
Casters, or Magical Ranged DPS, have an enormous, round goal house for his or her Limit Break 3, with all enemies inside that house taking injury. It is steadily used on provides or a couple of enemies which can be bunched up in a decent team. Though it lacks the efficiency of a Melee DPS LB3 and the variability of a Physical Ranged DPS LB3, it’s if truth be told 2d on the subject of injury. As such, it will also be used rather than a Melee DPS LB3 in an come across place no Melee DPS is provided.
Physical Ranged DPS Limit Break
Last, however now not least, we have the Physical Ranged DPS. Their Limit Break 3 is an extended, 30×16 yalm line that offers injury to all enemies stuck inside. It is maximum frequently used to burn down a couple of provides or to soften trash pulls. While it lacks the wear of a Magical Ranged DPS LB3 (1.89x the wear of Braver in comparison to Caster’s 2.1x), it has an extended achieve, making it favorable in eventualities the place a Caster LB3 won’t achieve the entire enemies.
An attention-grabbing level of observation is that previous to the Heavensward enlargement, the Physical Ranged DPS LB3 had a similar impact as a Healer LB3, which means that Bards — the one Physical Ranged DPS at the moment, would be in a position to raise their social gathering participants.